The video game “Naughty Bear,” released last week for the PlayStation 3 and Xbox 360 consoles, may sound enticing, but the only detail most buyers will find appealing is how much they can get for returning it.
Collected within the UT video game archive and housed in the Dolph Briscoe Center for American History are numerous internal design documents and concept artworks for many of the greatest games that were and some that would never be. Like so much about the history of video games, from Japan to Austin, the development processes and conditions under which video games are conceived remain shrouded in mystery.