“Dino D-Day,” released last Friday for PC, stands out for some good reasons and some bad. Its alternate reality where dinosaurs fight alongside Nazis refreshes the World War II backdrop exhausted in video games.
Video game franchises live on within the walls of publishers primarily for profit, but the pixilated heroes of fans’ youth continue to resonate because of nostalgia.
The latest annual update to America’s favorite murder simulator presents many enemies to the player: Tropas in Cuba, Vietcongs in Vietnam and Russians in the Arctic. But Treyarch, which previously developed “Call of Duty: World at War,” remain the greatest enemy of all. After playing through a campaign filled with unreliable team AI, getting stuck because of misdirection and facing endless swarms of Vietnamese troops that don’t stop until you perform a non-indicated action, it will be Treyarch’s name that you curse above all others.
Finding a job in the video game industry has long been thought to be an extremely difficult task with success limited to a few lucky computer science majors. A panel on finding a career in video games sought to dispel this myth and others to UT students on Wednesday.