This isn’t a game you win or lose. It’s a game in which the player tags along with detective Cole Phelps and watches events unfold with minimal influence on the game’s world.
In a medium where even a cult favorite puzzle game can become a franchise, it’s refreshing how “Portal 2” meets the high expectations set by the original without sticking to the same old routine.
With $1,500 on the line, 128 competitive gamers from across Texas will gather on UT campus Saturday for the largest collegiate “StarCraft II” tournament yet.
After nearly a decade of creating tiny people and screen-sized worlds to control and manipulate, Electronic Arts has, as of March 22, released its latest venture into life simulation by taking a step back in time.
“Dino D-Day,” released last Friday for PC, stands out for some good reasons and some bad. Its alternate reality where dinosaurs fight alongside Nazis refreshes the World War II backdrop exhausted in video games.
Video game franchises live on within the walls of publishers primarily for profit, but the pixilated heroes of fans’ youth continue to resonate because of nostalgia.
The latest annual update to America’s favorite murder simulator presents many enemies to the player: Tropas in Cuba, Vietcongs in Vietnam and Russians in the Arctic. But Treyarch, which previously developed “Call of Duty: World at War,” remain the greatest enemy of all. After playing through a campaign filled with unreliable team AI, getting stuck because of misdirection and facing endless swarms of Vietnamese troops that don’t stop until you perform a non-indicated action, it will be Treyarch’s name that you curse above all others.
Finding a job in the video game industry has long been thought to be an extremely difficult task with success limited to a few lucky computer science majors. A panel on finding a career in video games sought to dispel this myth and others to UT students on Wednesday.