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» Contributors » Allistair Pinsof
Ms. Splosion Man' boasts superior level design, suffers second-half slump
July 19, 2011
“Ms. ‘Splosion Man” is an ambitious, fun game that could benefit from a couple more months of maturation.
F.E.A.R. 3 fails to live up to series earlier games
July 12, 2011
“F.E.A.R. 3” is an oddly timed horror-themed release that doesn’t give a good incentive to evade the summer sun.
Alice proves dullness can be maddening
July 5, 2011
Albert Einstein once defined insanity as doing the same thing over and over again and expecting different results.
Trenched puts tower defense genre on the move
June 28, 2011
Disabled World War I vets defend the world from hostile, tentacled TV-robots by firing upon them from “mobile trenches."
Duke Nukem (takes) Forever to hit shelves, misses mark
June 21, 2011
There was once a time when "Duke Nukem Forever" could have been the next big thing. That opportunity was 14 years ago.
E3 offerings range from tired to groundbreaking
June 14, 2011
Game developers and publishers gathered at the Los Angeles Convention Center for the Electronic Entertainment Expo.
L.A. Noire packs style, lacks substance
June 7, 2011
This isn’t a game you win or lose. It’s a game in which the player tags along with detective Cole Phelps and watches events unfold with minimal influence on the game’s world.
"Portal 2" shows that sequels get even better
April 27, 2011
In a medium where even a cult favorite puzzle game can become a franchise, it’s refreshing how “Portal 2” meets the high expectations set by the original without sticking to the same old routine.
Gamers to host video game tournament
April 21, 2011
With $1,500 on the line, 128 competitive gamers from across Texas will gather on UT campus Saturday for the largest collegiate “StarCraft II” tournament yet.
Colleges plan 2013 launch of video game design classes
April 19, 2011
Austin, known as one of the primary hubs of the video game industry, may soon find the next generation of game artists, designers and programmers studying within the walls of UT this fall.
Computer game developer joins dinosaurs with Nazis
April 15, 2011
“Dino D-Day,” released last Friday for PC, stands out for some good reasons and some bad. Its alternate reality where dinosaurs fight alongside Nazis refreshes the World War II backdrop exhausted in video games.
Rehashes of older games make for nostalgic times
April 12, 2011
Video game franchises live on within the walls of publishers primarily for profit, but the pixilated heroes of fans’ youth continue to resonate because of nostalgia.
Japanese students from UT reflect on disaster, aftermath
March 23, 2011
After the earthquake and tsunami hit Japan on March 11, sports management senior and Japanese native Itsuki Shibakiri wondered what would become of his home.
Dining in the dark
March 7, 2011
Every week, Angela Frederick walks across UT’s West Mall, passing political activists who ignore her and evangelists who say they will pray for her blindness. Earlier this month, she was approached by Brian ‘Rosh’ Rocheleau about his traveling event, The Blind Cafe, which brings the blind and sighted together for a night of food and entertainment in a pitch dark dining hall.
Slices fire dies down
February 28, 2011
Starting today, UT students and faculty will have to walk further than the Drag for an authentic slice of New York pizza.
ESPN, UT discuss home for Longhorn network
February 18, 2011
Sports broadcasting giant ESPN may be taking over the entire second floor of the Jesse H. Jones Communications Center Building B to house studios for its $300 million Longhorn network, said College of Communications Dean Roderick Hart.
Panel will prove gaming jobs exist
November 17, 2010
Finding a job in the video game industry has long been thought to be an extremely difficult task with success limited to a few lucky computer science majors. A panel on finding a career in video games sought to dispel this myth and others to UT students on Wednesday.
Video games multiplayer aspects vary in excellence
November 17, 2010
The latest annual update to America’s favorite murder simulator presents many enemies to the player: Tropas in Cuba, Vietcongs in Vietnam and Russians in the Arctic. But Treyarch, which previously developed “Call of Duty: World at War,” remain the greatest enemy of all. After playing through a campaign filled with unreliable team AI, getting stuck because of misdirection and facing endless swarms of Vietnamese troops that don’t stop until you perform a non-indicated action, it will be Treyarch’s name that you curse above all others.
Battles, graphics captivate players
November 10, 2010
Musicians, celebrities attend final taping of Austin City Limits on campus
November 9, 2010
It’s the end of an era for Austin City Limits. Music fans and country singer Lyle Lovett met for the final taping Monday at Studio 6A on campus, the home of the longest-running music show for the past 36 years.
Titles appeal to diverse audiences
November 3, 2010
Local game developer praises Disneys creative Epic Mickey
November 1, 2010
In a Nintendo press bus, with Donkey Kong’s and Mario’s faces painted on the sides, Warren Spector waits patiently.
Detective scares for a cause
October 29, 2010
After drawing the blinds and turning off the lights, the bus became silent as it took passengers to “Zombie Wasteland.” The bus became surrounded by screams from outside and moans of distant zombies, as the destination drew near.
Video games provide little enjoyment, lack of polishing
October 27, 2010
FX brings hilariously tense Louie to cable TV
September 7, 2010
The best comedy serves to soften the blow of tragedy. It’s why comedians such as Louis C.K. are still relevant in the YouTube era.
One beat em up stands out while other disappoints
September 1, 2010
Bamboo popularity grows with return of festival
August 30, 2010
Erroneously thought of as an Asian-specific plant, bamboo can grow anywhere and in any climate — even in a hot, Texas summer.
Right ambience, visual style save summer games
August 25, 2010
Gamers anticipate fall releases
August 23, 2010
Summer is always unkind to gamers. The releases are few, the news is slow and everyone you usually play with is on vacation.
Red Steel flails; Just Cause fails to fulfill mission
April 21, 2010
For a sequel that no one asked for, “Just Cause 2” stands out among free-roaming action games in a way that the original didn’t.